MAZE OF HEART
The game is about a gloomy robot that gets its heart broken in multiple pieces. The goal of the game is to find all the heart pieces that are scattered in the robot’s body and bring them back to the heart.
The game uses Kinect as main input system and the player's body is mapped as a robot's body on the screen. The player needs to move its body in multiple ways to effectively have the pieces back to the heart using various platforms in the robot's body.
This game was introduced at Experimental Gameplay Workshop at GDC 2015.
MY ROLE :
Sound Designer, Designer
WHAT I DID :
Collective team brainstorming to come up with the story and game design
Team consists of 5 members and worked on MAZE OF HEARTS in 2 weeks. It was a project for our game prototyping course, Building Virtual World, which was designed to be played by naive guests. The team focused on creating an intuitive game without many instructions so that first time players could pick up the game and just start enjoying themselves.